DecompHub Explore

Explore projects

Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 24

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How projects are ranked

Most wanted counts currently active, eligible votes. Equal totals are ordered by newer publication date, then a stable listing identifier.

Trending counts active votes first cast for a project in the last 30 days. Removing and restoring a vote does not refresh that date. Ties use total active votes, then newer publication date and a stable listing identifier.

SoftwareProject status: Unknown

Documents and implements access to Outlook's PFF and OFF storage formats, including PST and OST files, through a library and inspection tools.

Original platform
Windows
Work type
Reverse engineering and documentation, Reimplementation and compatibility

Progress not reported

GamesProject status: Unknown

Recreates early Westwood real-time strategy games through a shared engine supporting projects such as Red Alert, Tiberian Dawn, and Dune 2000.

Original platform
DOS, Windows
Work type
Reimplementation and compatibility

Progress not reported

GamesProject status: Unknown

Reimplements RollerCoaster Tycoon 2's engine for continued play, platform compatibility, and improvements to the original park simulation.

Original platform
Windows
Work type
Reimplementation and compatibility

Progress not reported

GitHubopenrct2/openrct2
Votes: 0
GamesProject status: Unknown

Carries the reconstructed Diablo engine onto modern systems, with Hellfire support, bug fixes, and optional usability improvements.

Original platform
Windows
Work type
Source reconstruction, Reimplementation and compatibility

Progress not reported

GitHubdiasurgical/devilutionx
Votes: 0
GamesProject status: Unknown

Reconstructs Pokémon Emerald for the Game Boy Advance, providing a source-based view of the original game's behavior and data structures.

Original platform
Game Boy Advance
Work type
Matching decompilation

Progress not reported

GitHubpret/pokeemerald
Votes: 0
GamesProject status: Unknown

Reconstructs the US version of Super Smash Bros. Melee as matching source for GameCube research and engine documentation.

Original platform
Nintendo GameCube
Work type
Matching decompilation

Progress not reported

GitHubdoldecomp/melee
Votes: 0
GamesProject status: Unknown

Recovers source for The Legend of Zelda: Majora's Mask through static and dynamic analysis of the Nintendo 64 game.

Original platform
Nintendo 64
Work type
Matching decompilation

Reported progress

Matching code100%

Nintendo 64 US 1.0; upstream total matching-code metric.

Source ↗

Identified assets44.71%

Nintendo 64 US 1.0; upstream total asset-identification metric.

Source ↗

GamesProject status: Unknown

Reconstructs The Legend of Zelda: Ocarina of Time, using matching builds to study the game's engine and supported regional versions.

Original platform
Nintendo 64, Nintendo GameCube
Work type
Matching decompilation

Reported progress

Matching code100%

GameCube Europe/PAL Master Quest Debug (gc-eu-mq-dbg); 3,843,392 of 3,843,392 code bytes matched.

Source ↗

GamesProject status: Unknown

Reconstructs the Nintendo 64 game's program as matching source, with work on naming and documenting the recovered engine and game structures.

Original platform
Nintendo 64
Work type
Matching decompilation

Progress not reported