OpenRA
UnknownRecreates early Westwood real-time strategy games through a shared engine supporting projects such as Red Alert, Tiberian Dawn, and Dune 2000.
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Recreates early Westwood real-time strategy games through a shared engine supporting projects such as Red Alert, Tiberian Dawn, and Dune 2000.
Reimplements RollerCoaster Tycoon 2's engine for continued play, platform compatibility, and improvements to the original park simulation.
Carries the reconstructed Diablo engine onto modern systems, with Hellfire support, bug fixes, and optional usability improvements.
Reconstructs Pokémon Emerald for the Game Boy Advance, providing a source-based view of the original game's behavior and data structures.
Reconstructs the US version of Super Smash Bros. Melee as matching source for GameCube research and engine documentation.
Recovers source for The Legend of Zelda: Majora's Mask through static and dynamic analysis of the Nintendo 64 game.
Reconstructs The Legend of Zelda: Ocarina of Time, using matching builds to study the game's engine and supported regional versions.
Reconstructs the Nintendo 64 game's program as matching source, with work on naming and documenting the recovered engine and game structures.