DecompHub Explore

Games

Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 8

How projects are ranked

Most wanted counts currently active, eligible votes. Equal totals are ordered by newer publication date, then a stable listing identifier.

Trending counts active votes first cast for a project in the last 30 days. Removing and restoring a vote does not refresh that date. Ties use total active votes, then newer publication date and a stable listing identifier.

OpenRA

Unknown

Recreates early Westwood real-time strategy games through a shared engine supporting projects such as Red Alert, Tiberian Dawn, and Dune 2000.

GamesDOS, Windowsgithub.com
Votes: 0

OpenRCT2

Unknown

Reimplements RollerCoaster Tycoon 2's engine for continued play, platform compatibility, and improvements to the original park simulation.

GamesWindowsgithub.com
Votes: 0

Carries the reconstructed Diablo engine onto modern systems, with Hellfire support, bug fixes, and optional usability improvements.

GamesWindowsgithub.com
Votes: 0

Reconstructs Pokémon Emerald for the Game Boy Advance, providing a source-based view of the original game's behavior and data structures.

GamesGame Boy Advancegithub.com
Votes: 0

Reconstructs the US version of Super Smash Bros. Melee as matching source for GameCube research and engine documentation.

GamesNintendo GameCubegithub.com
Votes: 0

Recovers source for The Legend of Zelda: Majora's Mask through static and dynamic analysis of the Nintendo 64 game.

GamesNintendo 64github.com
Votes: 0

Reconstructs The Legend of Zelda: Ocarina of Time, using matching builds to study the game's engine and supported regional versions.

GamesNintendo 64, Nintendo GameCubegithub.com
Votes: 0

Reconstructs the Nintendo 64 game's program as matching source, with work on naming and documenting the recovered engine and game structures.

GamesNintendo 64github.com
Votes: 0